Minespades Documentation
  • About Minespades
  • Introduction
    • The basics of Minespades
      • Setting up for the first time
      • About Loadouts & Supplies
    • Configuration: Preferences
    • Introduction to Multigrounds
Powered by GitBook
On this page
  1. Introduction

Configuration: Preferences

PreviousAbout Loadouts & SuppliesNextIntroduction to Multigrounds

Last updated 1 year ago

The Full List of Preferences

By changing battleground preferences, you can enable or disable certain parts of the battleground, as well as change the value of some variables. Use the /ms config <preference> <value> command to configurate selected battleground.

Each battleground contains its own personal preferences, which are not related to other battlegrounds in any way. Some preferences require a battleground reload to take effect.

Preference
Type (default value)
Description

PROTECT_RESPAWN

boolean (true)

Protects team respawns from griefing/building, i.e. against sneaky players who are trying to break the game.

FRIENDLY_FIRE

boolean (false)

Affects whether players on the same team can damage each other.

FORCE_AUTO_ASSIGN

boolean (true)

If enabled, when connecting to the battleground, the player will join the team with the smallest number of players. Also, the player will not be able to choose a team.

KEEP_INVENTORY

boolean (true)

When a player dies, their inventory can either be overwritten with the original loadout inventory or not.

FORCE_AUTOJOIN

boolean (false)

Automatically connects the player to the battleground after he connects to the server. Also, when the battleground is launched, all online players will be automatically connected to it.

PUNISH_COWARDS

boolean (true)

Teleports players who have gone beyond the battleground to the random respawn point of their team.

PREVENT_ITEM_DAMAGE

boolean (true)

If you want players to run without armor and weapons after 10 minutes of play, because they are broken, then feel free to disable this preference.

DISABLE_PORTALS

boolean (true)

Prevents players from creating portals to the Nether and the End.

DENY_BED_SLEEP

boolean (true)

Keeps players awake. Probably.

BLOCK_LAVA_USAGE

boolean (true)

Forbids players to use lava bucket: fill and empty it. Also destroys dispensers when trying to do so. I don't recommend turning it off unless you're a lavacaster or a magma-loving dwarf.

DELETE_EMPTY_BOTTLES

boolean (true)

My players have been complaining about their inventory being full of empty potion bottles, so I decided to add this feature. When the player drinks any potion, the empty bottle will be removed automatically.

NO_DAMAGE_COOLDOWN

boolean (false)

An experimental feature that disables 10 ticks of invulnerability after taking damage. Chaotic!

NO_SHIELD_DELAY

boolean (true)

There is a hidden mechanic in the game that creates a small delay between the activation of the shield and the start of the damage block, which is 250ms. It feels like a ping, it is implemented extremely strangely and does not bring any benefit.

IS_MULTIGROUND

boolean (false)

Please read the article.

Introduction to Multigrounds
Page cover image